name	Roger
health	50
speed	9
type	enemy
shadow	0
noquake 1
dust    dust
#nodieblink    3
gfxshadow 1
falldie 1

aggression -300

palette   data/chars/Roger/alter2.gif
  
#alternatepal   data/chars/Roger/alter2.gif 
#alternatepal   data/chars/Roger/alter3.gif 
#alternatepal   data/chars/Roger/alter4.gif 
#alternatepal   data/chars/Roger/alter5.gif 
#alternatepal   data/chars/effetti/burn1.gif 


#remap	data/chars/Roger/alter1.gif   data/chars/Roger/alter2.gif
#remap	data/chars/Roger/alter1.gif   data/chars/Roger/alter3.gif
#remap	data/chars/Roger/alter1.gif   data/chars/Roger/alter4.gif
#remap	data/chars/Roger/alter1.gif   data/chars/Roger/alter5.gif









anim idle
drawmethod	270 270
	loop	1
	offset	108  172
	bbox	85 72 49 104
	delay	16
	frame	data/chars/Roger/idle0.gif




anim walk
drawmethod	270 270
	loop	1
	offset		108 172
	bbox	85 72 49 104
	delay   11
	frame	data/chars/Roger/wk1.gif
	frame	data/chars/Roger/wk2.gif
	frame	data/chars/Roger/wk3.gif
	frame	data/chars/Roger/wk4.gif
	frame	data/chars/Roger/wk5.gif
	frame	data/chars/Roger/wk6.gif


anim pain
drawmethod	270 270
	loop	0
	delay	10
	offset	108 172
	bbox	85 72 49 104
	frame	data/chars/Roger/pain1.gif
	frame	data/chars/Roger/pain2.gif

anim fall
drawmethod	270 270
	loop	0
	delay	25
	offset		108  172
	frame	data/chars/Roger/fall1.gif
	frame	data/chars/Roger/fall2.gif
	attack  0 0 0 0 0 0
	frame	data/chars/Roger/fall3.gif

anim rise
drawmethod	270 270
	loop	0
	offset	99  172
	delay	15
	frame	data/chars/Roger/rise.gif




anim attack1
drawmethod	270 270
	range	0 80
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Roger/a101.gif
	attack  116 125 58 47 13 1 0 0 1
	frame	data/chars/Roger/a102.gif
	frame	data/chars/Roger/a102.gif
	attack  0
	frame	data/chars/Roger/a101.gif


anim special
drawmethod	270 270
	range	60 90
	loop	0
	offset		108  172
	bbox	85 72 49 104
	delay   12
	frame	data/chars/Roger/a103.gif
	attack  116 125 58 47 13 1 0 0 1
	frame	data/chars/Roger/a104.gif
	frame	data/chars/Roger/a104.gif
	attack  0
	frame	data/chars/Roger/a103.gif




anim death2
drawmethod	270 270
	sound   data/sounds/d2.wav
	loop	0
	delay	10
	offset		108   172
	jumpframe	data/chars/Roger/fall1.gif 3 -1  0
	frame	data/chars/Roger/fall1.gif
	frame	data/chars/Roger/fall1.gif
	frame	data/chars/Roger/fall2.gif
	frame	data/chars/Roger/fall2.gif
	frame	data/chars/Roger/fall2.gif
	frame	data/chars/Roger/fall2.gif
	sound   data/sounds/fall.wav
	attack  0 0 0 0 0 0
	frame	data/chars/Roger/fall3.gif



anim death
drawmethod	270 270
	sound   data/sounds/die3.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Roger/kill01.gif
	frame	data/chars/Roger/kill02.gif
	frame	data/chars/Roger/kill03.gif
	frame	data/chars/Roger/kill04.gif
	frame	data/chars/Roger/kill05.gif
	frame	data/chars/Roger/kill06.gif
	frame	data/chars/Roger/kill07.gif
	delay   12
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill12.gif
	frame	data/chars/Roger/kill13.gif



anim death3
drawmethod	270 270
	sound   data/sounds/die3.wav
	loop	0
	offset		108  172
	delay   10
	frame	data/chars/Roger/kill01.gif
	frame	data/chars/Roger/kill02.gif
	frame	data/chars/Roger/kill03.gif
	frame	data/chars/Roger/kill04.gif
	frame	data/chars/Roger/kill05.gif
	frame	data/chars/Roger/kill06.gif
	frame	data/chars/Roger/kill07.gif
	delay   12
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill08.gif
	frame	data/chars/Roger/kill09.gif
	frame	data/chars/Roger/kill10.gif
	frame	data/chars/Roger/kill11.gif
	frame	data/chars/Roger/kill12.gif
	frame	data/chars/Roger/kill13.gif




anim death4
drawmethod	270 270
	loop	0
	offset	108   172
	delay   5
        drawmethod 256 256 0 0 0 0 5 0 0 0
	jumpframe	data/chars/effetti/burn1.gif 4 2 0
	sound   data/sounds/death4.wav
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/effetti/burn4.gif
	frame	data/chars/effetti/burn2.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn1.gif
	frame	data/chars/misc/hit01.gif
	frame	data/chars/effetti/burn3.gif
	frame	data/chars/misc/hit01.gif







